Sean Conover

Sean Conover

Senior Producer, Project Manager, and UX Designer · Freelance

Pittsburgh, NY

In My Own Words

I have a broad range of experience, including virtual reality, social media, production management & coordination, producing, motion capture & facial capture, and years of working in sports, specifically within the professional skateboarding industry.

I’ve spent a lot of time working with teams from around the globe to help bring many different projects to life. I enjoy challenging projects that have the potential to help better the world. I think my past career experiences and my passion for problem-solving really help guide me in creating designs that are user-centered and user-friendly.

When not designing or on set, I spend much of my free time exploring, volunteering, camping, skateboarding, snowboarding, and playing music from time-to-time. Before my time in design and production, I spent most of the time traveling around the globe as a professional skateboarder with different teams such as Creature Skateboards, Independent Trucks, Vans, Dakine, OJ Wheels, Bones Bearings, and Brixton Clothing.

I take pride in evolving and growing, especially with the ever-fast rate of technology. I thrive when collaborating and working with others and love seeing the final result when a project comes to life.

If this sounds of any interest to you or somebody you know, please reach out, and lets chat!

Work Experience

Freelance Producer, Production Manager, and UX Designer

Freelance

2023 – Present

Facial Capture Supervisor, ESPN x NHL Big City Greens Classic

ESPN Productions, Inc.

2023 – 2023

Acted as Facial Capture Supervisor on ESPN's first ever animated NHL broadcast, the "NHL Big City Greens Classic". It features real-time volumetric animations of players and teams modeled after characters on the Emmy Award-winning show "Big City Greens." -Prepared the capture system for real-time capture in a live shooting environment. -Worked with the Unreal Operator to ensure proper facial calibration and smooth operations. -Confirmed that the facial profiling was properly captured to meet the needs of the teams at ESPN. -Regularly worked with talent to make sure they were comfortable in their HMC and adjusted facial expressions to match their real-time avatars facial expressions. -Responsible for the maintenance of the HMC and devices used to run the facial capture system.

Producer & Production Manager

Silver Spoon Animation & V-Armed

2019 – 2022

-Oversee development, production, and testing of VR content projects from development to launch. -Ideate and create a variety of VR content modules. -Create and maintain project schedules, specifically to execute travel projects. -Manage and coordinate large-scale projects, including maintaining production teams throughout to ensure adequate resources. -Responsible for building, soldering, testing, and maintaining trackable full-body hardware systems for in-studio use and multiple partner launches. -Quality control during development phases for both hardware and software installations and updates, including but not limited to quality assurance, testing, debugging, research, and development. -Maintain a system flow to keep track of projects throughout project lifetime. Experience working with global production teams. -Maintain and operate a fully immersive 68 camera OptiTrack motion capture system. -Partner with clients on developing project-specific content. -Experience working with Oculus, Vive, HP. -Experience working in Slack, Monday.com, Google Workspace, Zoom, etc.

Assistant Director of Motion Capture

Silver Spoon Animation

2019 – 2022

-Worked closely with producers to develop shot-lists based off of the storyboard for the production, tracking the progress of the production schedule on a daily basis and ensuring that the production doesn’t fall off track. -Ensure talent is comfortable and maintains comfort throughout the entirety of the shoot day(s). -Worked with the Director, Producers, and Director of Photography to identify the shoot order and how long each shot and/or scene would take in order to hit goals and scheduling needs.

Facial Capture Supervisor

FOX Entertainment

2021 – 2021

-Prepared the capture system for real-time capture in a live shooting environment. -Worked with the Unreal Operator to ensure everything ran smoothly. -Confirmed that the facial profiling was properly captured to meet the needs of the director and choreography and vocal teams. -Regularly worked with talent to make sure they were comfortable in their HMC and adjusted facial expressions to match their real-time avatars facial expressions. -Responsible for the maintenance of the HMC and devices used to run the facial capture system.

Freelance Production Coordinator & Assistant

Self-Employed

2016 – 2019

-Planned and scheduled production activities, helping to manage the production team, ensuring the production stayed on schedule, arranging transportation for crew and talent, supervising production assistants, and delegating tasks to help ensure a smooth production.

Social Media Coordinator

NHS Inc

2010 – 2016

-Accelerated growth of social media across platforms through development of brand awareness, following industry trends, creating a regular publishing schedule, and executing online contests.

Shipping & Receiving (Seasonal)

Keep A Breast Foundation

2010 – 2010

-Filled customer orders accurately and efficiently. -Replenished and restocked inventory when needed.

Interests

MusicCampingSnowboardingSkateboardingDesignDogsBreweries

Industries

Creative AgenciesLifestyleOutdoorSkateSnowTech

Connections