KIMBERLY JAMISON

KIMBERLY JAMISON

Graphic Designer · Fasthouse

Los Angeles, CA

In My Own Words

Designer with a diverse portfolio in the Action Sports, Licensing, and Technical Sporting Goods markets. In addition, I've done freelance accessory and apparel design for: Humbold Clothing, Damascus Apparel, and neo4ic

Let's collaborate - I love making cool stuff with cool people!

• http://www.violetblackdesign.com •

Work Experience

Graphic Designer

Fasthouse

2020 – Present

Graphic Designer / Product Developer

Seven20life / Underground Toys USA, LLC

2018 – 2020

Make magic with the rest of the Production Mafia: • Design and develop Homewares and Novelty products for License Partners to be sold through major retailers • Create Line Submissions, Factory Spec Sheets, and Product Presentations • Work on production projects and packaging mock-ups as needed with Production & assemble packaging on bulk orders with Warehouse team License partners include but not limited to: Warner Brothers, Sanrio, Disney, Marvel

Designer

Seirus Innovation

2017 – 2018

•Design cold weather accessories of all glove & mitt categories ranging from high-end to price-driven pieces • Technically address fabrics, trims, embellishment, and construction details to execute both aesthetic and functional aspects of assigned categories, while adhering to target costs • Create and maintain tech packs for sampling, including CADs, technical flat sketches, and color standards • Design and build tech packs with Private Label partners & communicate with factories, including managing strike off and lab dip approvals • Research market competitors within the Snow industry and translate trends into brand-appropriate pieces • Manage Art Requirement List for all product packaging for Line Items; work with graphic department & route approval feedback to factories • Create design boards with inspiration materials and styling for design review meetings • Manage Materials Library

Accessories Designer - Licensed Accessories

J!NX

2016 – 2017

• Designed visually innovative accessories and headwear for License partners; developed from concept through final production • Created and maintained original tech packs, comp pages, and spec sheets • Worked in partnership with Art, Production, Licensing, and Sourcing departments during all stages of development • Input and maintained information & BOMs into a product lifecycle management system (BeProduct) • Researched trends in novelty and Licensed apparel, and translated trends and innovative ideas into relevant product to be sold at specific retailers • Market research through attending conventions and other related events as it pertained to gaming apparel, gamer lifestyle, and brand identity License partners included: Blizzard Entertainment (World of Warcraft, Overwatch), Mojang (Minecraft), Halo, and Rocket League

Designer - Accessories and Apparel

The La Jolla Group / Metal Mulisha

2012 – 2015

• Designed Men's and Women's accessories, including purses, wallets, backpacks, hats/headwear, sleepwear, socks, and footwear, and managed styles from concept through SMS and production stages • Designed SMU styles for apparel and accessories: worked with buyers of major retailers to meet their requests while keeping brand integrity, and managed SMU from approval through TOP • Attended fittings and worked with Technical Design to ensure proper fit and quality were executed • Researched market trends through a variety of sources to build concepts and design capsules • Communicated with Design, Technical Design, Development, Merchandising, and Sales teams through all design and development stages; worked closely to hit margin goals • Built and maintained tech packs on Adobe Illustrator; input and maintained BOMs in Lectra Fashion PLM • Communicated with overseas vendors

General/Design Assistant

ASICS America Corp

2012 – 2012

• Data entry into a new system for product data management for all trims and materials • Updated tech pack illustrations following fittings as needed • Created full-color Accessory Illustrations • Assisted Designers with creating preliminary color boards for Spring 2014

Pre Production/Design Assistant

Wilster Apparel, LLC

2012 – 2012

•Handled all lab dip, bulk fabric, strike-off, and trim approvals and follow up with factories • Created line sheets, CADs, and flat sketches in Adobe Illustrator • Specced and created original tech packs from sample garments • Liaison between buyers and factories for development and production samples

Education

Associate of Arts, Magna Cum Laude

FIDM / Fashion Institute of Design and Merchandising

2010 – 2011

Associate of Arts, Magna Cum Laude

Interests

AnimeApparel designVideo gamesHealth & fitnessStreetwearAccessory designHeavy metal musicIndustrial musicDark artEnamel pinsTechwear

Industries

FashionLifestyleMoto & PowersportsOutdoorSkateSnowStreetwearSurfHealth & Fitness

Activity

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