Austin Stevens
UI Designer
Lincoln | United States
Skills
No information
Interests
No information
Industries
Creative Agencies
Music
Outdoor
Streetwear
In my own words
— AustinAn energetic clerical and business assistant with an emphasis in computer art.
Adaptable to working in either a team or unsupervised environments. Possesses a plethora of experience in organizing information, data entry, and various other computer based applications. Excellent work ethic, backed by experience in four unique industries.
Trajectory
Mar 2021 — Now
UI Designer · DropBears Games
UI and UX Designer for independent the games company DropBears Games
Nov 2019 — Dec 2020
DSP Delivery Driver · TCLDash, Amazon Partner
Driving, operating, and maintaining a number of utility vans and loading up shipment
packages at the start of every shift. Navigating daily routes, delivering packages in a
safe, orderly, and strategic manner. locating obscure address locations not found on
the GPS, working with dispatch, and customer support to resolve mismarked
destinations. Treating customer orders with care. Working fast, efficiently, and
staying on schedule. Helping maintain a positive image for Amazon.
Feb 2019 — Apr 2019
HR- Human Performance, Credentials Analyst · Adventist HEalth
Performing the creation and monitoring of Excel spread sheets loaded with sensitive
hospital staff credentials for troubleshooting. Locating and updating staff information
who are recently hired or had recently renewed their credentials.
Jul 2018 — Dec 2018
Graphic Artist / Lead Production Manager · PersonaLAZE It
Creating screen print designs and transferred to areas of center chest, front-left
chest, back, and sleeves. Registering screens for multicolor prints and the use of
half-tones. Mixing ink and thinner, folding and packaging merchandise for pickup or
delivery. Performing heat transfers and sublimation on plaques, sports apparel,
sweatshirts, hats, and standard polyester clothing
May 2015 — Feb 2017
Lead Artist · Skirmish Entertainment
Produced 2D environment assets, game UI; worked closely with art director, coders,
and level designers. Active engagement with game plan; ideas, game mechanics,
and features. Contributor to promotional art, logos, and design.




